STEAM education concept drives puzzle games toys market

The economic development is getting faster and faster, and the people's living standards are constantly improving. Parents pay more attention to children's physical and mental development. Many parents choose educational toys to start preschool education earlier. With the increase of age, educational toys education is more and more important, with an average of 4-6 pieces of puzzle games toys among 10 children per child.
One of the most eye-catching words in today's education is STEAM (Science, Technology, Engineering, Art, Mathematics), an interdisciplinary approach to bringing together these five university disciplines. Educational toys are the STEAM needs that cater to children's thinking and enlightenment education. They are a combination of toys and education industry.
According to the Nielsen E-commerce research team, 95% of the purchasers of various maternal and child products, including toy products, are women after 80s and 90s. Most of these consumers are new generations of mothers who have experienced rapid economic growth since the 1990s and 2000. With the advancement of the Internet and the spread of knowledge, these young mothers usually take more actions in purchasing. For an open and rational attitude, they also have certain pursuits and expectations for quality when purchasing.
The core competition of toys determines the future. Most toys at home and abroad are thoughtful in design, safe and reliable, not only sophisticated, but also educational. These puzzle games toys have long been recognized by parents around the world, and these high-quality qualities are also the primary factors that this new generation of mothers consider when purchasing toys. Educational toys are toys that meet high quality characteristics. kind. Driven by the pursuit of STEAM education concept after 80-90 parents, the puzzle games toys market can be expected!
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2019-10-23 10:16:37